Image Region Overlap#
Synopsis#
Determine the overlap of two regions
Results#
Code#
C++#
#include <cstdlib>
#include <cstdio>
#include "itkRGBPixel.h"
#include "itkImageRegionIterator.h"
#include "itkImageFileWriter.h"
int
main(int argc, char * argv[])
{
if (argc != 2)
{
std::cerr << "Usage: " << std::endl;
std::cerr << argv[0] << std::endl;
std::cerr << " <OutputFileName>" << std::endl;
return EXIT_FAILURE;
}
const char * out_file_name = argv[1];
constexpr unsigned int Dimension = 2;
using RGBPixelType = itk::RGBPixel<unsigned char>;
using RGBImageType = itk::Image<RGBPixelType, Dimension>;
using RegionType = RGBImageType::RegionType;
using IndexType = RGBImageType::IndexType;
using SizeType = RGBImageType::SizeType;
using IteratorType = itk::ImageRegionIterator<RGBImageType>;
IndexType index;
index[0] = 0;
index[1] = 0;
SizeType size;
size[0] = 100;
size[1] = 100;
RegionType region;
region.SetIndex(index);
region.SetSize(size);
IndexType indexA;
indexA[0] = 9;
indexA[1] = 9;
SizeType sizeA;
sizeA[0] = 50;
sizeA[1] = 50;
RegionType regionA;
regionA.SetIndex(indexA);
regionA.SetSize(sizeA);
IndexType indexB;
indexB[0] = 39;
indexB[1] = 39;
SizeType sizeB;
sizeB[0] = 50;
sizeB[1] = 50;
RegionType regionB;
regionB.SetIndex(indexB);
regionB.SetSize(sizeB);
// Region C is the intersection of A and B
// padded by 10 pixels.
RegionType regionC = regionA;
regionC.Crop(regionB);
regionC.PadByRadius(10);
RGBPixelType pix_black;
pix_black.Fill(0);
RGBPixelType pix_red;
pix_red.Fill(0);
pix_red[0] = 255;
RGBPixelType pix_green;
pix_green.Fill(0);
pix_green[1] = 255;
RGBPixelType pix_blue;
pix_blue.Fill(0);
pix_blue[2] = 255;
// A black canvas
auto image = RGBImageType::New();
image->SetRegions(region);
image->Allocate();
image->FillBuffer(pix_black);
// Paint region A red.
IteratorType itA(image, regionA);
itA.GoToBegin();
while (!itA.IsAtEnd())
{
itA.Set(itA.Get() + pix_red);
++itA;
}
// Paint region B green.
IteratorType itB(image, regionB);
itB.GoToBegin();
while (!itB.IsAtEnd())
{
itB.Set(itB.Get() + pix_green);
++itB;
}
// Paint region C blue.
IteratorType itC(image, regionC);
itC.GoToBegin();
while (!itC.IsAtEnd())
{
itC.Set(itC.Get() + pix_blue);
++itC;
}
try
{
itk::WriteImage(image, out_file_name);
}
catch (const itk::ExceptionObject & error)
{
std::cerr << "Error: " << error << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
Classes demonstrated#
-
template<unsigned int VImageDimension>
class ImageRegion : public itk::Region An image region represents a structured region of data.
ImageRegion is an class that represents some structured portion or piece of an Image. The ImageRegion is represented with an index and a size in each of the n-dimensions of the image. (The index is the corner of the image, the size is the lengths of the image in each of the topological directions.)
- See
Region
- See
Index
- See
Size
- See
MeshRegion
- ITK Sphinx Examples: