Import Pixel Buffer Into an Image#
Synopsis#
This example illustrates how to import data into an Image
class. This is particularly useful for interfacing with other software
systems. Many systems use a contiguous block of memory as a buffer
for image pixel data. The current example assumes this is the case and
feeds the buffer into an ImportImageFilter
, thereby producing an
image as output.
Here we create a synthetic image with a centered sphere in
a locally allocated buffer and pass this block of memory to the
ImportImageFilter
. This example is set up so that on execution, the
user must provide the name of an output file as a command-line argument.
Results#
Code#
C++#
#include "itkImage.h"
#include "itkImportImageFilter.h"
#include "itkImageFileWriter.h"
int
main(int argc, char * argv[])
{
if (argc != 2)
{
std::cerr << "Usage: " << std::endl;
std::cerr << argv[0] << " outputImageFile" << std::endl;
return EXIT_FAILURE;
}
// We select the data type used to represent the image pixels. We
// assume that the external block of memory uses the same data type to
// represent the pixels.
using PixelType = unsigned char;
constexpr unsigned int Dimension = 2;
using ImageType = itk::Image<PixelType, Dimension>;
using ImportFilterType = itk::ImportImageFilter<PixelType, Dimension>;
auto importFilter = ImportFilterType::New();
// This filter requires the user to specify the size of the image to be
// produced as output. The `SetRegion()` method is used to this end.
// The image size should exactly match the number of pixels available in the
// locally allocated buffer.
ImportFilterType::SizeType size;
size[0] = 200; // size along X
size[1] = 200; // size along Y
ImportFilterType::IndexType start;
start.Fill(0);
ImportFilterType::RegionType region;
region.SetIndex(start);
region.SetSize(size);
importFilter->SetRegion(region);
const itk::SpacePrecisionType origin[Dimension] = { 0.0, 0.0 };
importFilter->SetOrigin(origin);
const itk::SpacePrecisionType spacing[Dimension] = { 1.0, 1.0 };
importFilter->SetSpacing(spacing);
// Next we allocate the memory block containing the pixel data to be
// passed to the `ImportImageFilter`. Note that we use exactly the
// same size that was specified with the `SetRegion()` method. In a
// practical application, you may get this buffer from some other library
// using a different data structure to represent the images.
const unsigned int numberOfPixels = size[0] * size[1];
auto * localBuffer = new PixelType[numberOfPixels];
constexpr double radius = 80.0;
// Here we fill up the buffer with a binary sphere.
const double radius2 = radius * radius;
PixelType * it = localBuffer;
for (unsigned int y = 0; y < size[1]; ++y)
{
const double dy = static_cast<double>(y) - static_cast<double>(size[1]) / 2.0;
for (unsigned int x = 0; x < size[0]; ++x)
{
const double dx = static_cast<double>(x) - static_cast<double>(size[0]) / 2.0;
const double d2 = dx * dx + dy * dy;
*it++ = (d2 < radius2) ? 255 : 0;
}
}
// The buffer is passed to the ImportImageFilter with the
// `SetImportPointer()` method. Note that the last argument of this method
// specifies who will be responsible for deleting the memory block once it
// is no longer in use. A `true` value, will allow the
// filter to delete the memory block upon destruction of the import filter.
//
// For the `ImportImageFilter` to appropriately delete the
// memory block, the memory must be allocated with the C++
// `new()` operator. Memory allocated with other memory
// allocation mechanisms, such as C `malloc` or `calloc`, will not
// be deleted properly by the `ImportImageFilter`. In
// other words, it is the application programmer's responsibility
// to ensure that `ImportImageFilter` is only given
// permission to delete the C++ `new` operator-allocated memory.
const bool importImageFilterWillOwnTheBuffer = true;
importFilter->SetImportPointer(localBuffer, numberOfPixels, importImageFilterWillOwnTheBuffer);
// Finally, we can connect the output of this filter to a pipeline.
// For simplicity we just use a writer here, but it could be any other filter.
using WriterType = itk::ImageFileWriter<ImageType>;
auto writer = WriterType::New();
writer->SetFileName(argv[1]);
writer->SetInput(importFilter->GetOutput());
try
{
writer->Update();
}
catch (const itk::ExceptionObject & exp)
{
std::cerr << "Exception caught !" << std::endl;
std::cerr << exp << std::endl;
return EXIT_FAILURE;
}
// Note that we do not call `delete` on the buffer since we pass
// `true` as the last argument of `SetImportPointer()`. Now the
// buffer is owned by the `ImportImageFilter`.
return EXIT_SUCCESS;
}
Classes demonstrated#
-
template<typename TPixel, unsigned int VImageDimension = 2>
class ImportImageFilter : public itk::ImageSource<Image<TPixel, VImageDimension>> Import data from a standard C array into an itk::Image.
ImportImageFilter provides a mechanism for importing data into an itk::Image. ImportImageFilter is an image source, so it behaves like any other pipeline object.
This class is templated over the pixel type and the image dimension of the output image.
- ITK Sphinx Examples: